In the Final Duel, the two finalists are asked questions, each one worth one point. At the end of the last round, the two highest scoring players are pitted against each other in the Final Duel to determine the winner. Players can also take their chances for greater rewards by spinning a wheel with both good and bad outcomes after each round. Players are given timed multiple choice answers, with players selecting their answers on their screen with the Wii Remote, with the fastest lock-ins with the correct answer resulting in bigger prize money. The 3000 trivia questions cover a wide range of subjects, ranging from geography and general knowledge to pop culture, with a number of region specific questions. Up to four players, represented by Miis, compete against each other in a three, six or nine round trivia contest. Stunning Visuals - Race over medieval castle ramparts, under lush rain forest canopies and through bustling city scapes as you battle through 27 challenging tracks from the Sonic and SEGA Universe. High Velocity Vehicles - Every character drives their own unique vehicle including sports cars, bikes, planes and even a giant banana to perform bespoke special man-oeuvres!Īll-Star Moves - Need to get by a competitor? Can’t overtake a racer? Then take them out with a pick-up weapon (missiles, mines and other obstacles) or one of the 20 unique character moves that allows the recipient to know who just hit them! Party Racing Fun - Battle it out in single player, challenge your friends in 4 player split-screen for the ultimate track racing showdown!Īll Your Favorite Racers - Choose from 20 different characters from the Sonic & SEGA universe including Sonic, Tails, Aiai and Amigo. Stay ahead of the pack by dodging traps and launching outrageous character moves such as the invincible Super Sonic, Banana Blitz assault of monkey balls or Tails wild Tornado - set to throw any vehicle clean in the air! But if you’ve been battered, beaten and broken, it’s not over yet! Super-charge your vehicle with power-ups to get back in the race and be sure to stay alert for the secret short-cuts that will give you the edge to victory. Jostle against a selection of 20 challengers including Super Monkey Ball’s Ai Ai, Amigo from Samba and the evil Dr.
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TAKE TO THE TRACK BY CAR, MONSTER TRUCK, BIKE AND EVEN AEROPLANE IN SONIC & SEGA ALL-STARS RACING.Įxplore stunning new circuits including Sonic Seaside Hill, Curien Mansion and Blizzard Castle as you zip around medieval castle ramparts, hurtle under lush rain forest canopies and tear through bustling city scapes in a frantic race to the finish line. SONIC AND SEGA ALL-STARS RACE FOR VICTORY IN A HIGH SPEED HIGH SKILL RACETRACK SHOWDOWN! These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. More points are scored by creating the largest number of squares during one "timeline" sweep. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall.
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When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares.
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The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. The small blocks that comprise the larger blocks will be one of two different colors. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris.